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Ebooks 4 U

Default Understanding Manga and Anime






Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. In 2003 the manga (Japanese comics) market was the fastest growing area of pop culture, with 75-100% growth to an estimated market size of $100 million retail. The growth has continued with a 40-50% sales increase in bookstores in recent years. Teens especially love this highly visual, emotionally charged and action-packed media imported from Japan, and its sister media, anime (Japanese animation); and libraries have begun purchasing both. Chock full of checklists and sidebars highlighting key points, this book includes: a brief history of anime and manga in Japan and in the West; a guide to visual styles and cues; a discussion of common themes and genres unique to manga and anime; their intended audiences; cultural differences in format and content; multicultural trends that manga and anime readers embrace and represent; and programming and event ideas. It also includes genre breakdowns and annotated lists of recommended titles, with a focus on the best titles in print and readily available, particularly those appropriate to preteen and teen readers. Classic and benchmark titles are also mentioned as appropriate. A glossary and a list of "frequently asked questions" complete the volume.



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Crash Course in Accounting and Financial Statement Analysis:



Seamlessly bridging academic accounting with real-life applications, Crash Course in Accounting and Financial Statement Analysis, Second Edition is the perfect guide to a complete understanding of accounting and financial statement analysis for those with no prior accounting background and those who seek a refresher.



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Multiple Ways to Make Money Online

"21 Income Streams: Multiple Ways to Make Money Online"
Joanne Mason | PDF | 5,67 mb

Joanne Mason has written an ebook tittled 21 Income Streams: Multiple Ways To Make Money Online. This ebook shows 21 profit pulling techniques that are a surefire methods seen first hand and can attest to the money making potential in every single one and its yours for free. Here’s a teaser of whats inside:
- How to Make Money Online with Affiliate Programs
- How to Make Money Online with Blogs
- How to Make Money Online with eBooks
- How to Make Money Online with ebay Referrals
- How to Make Money Online with Your Own Niche Directory
- How to Make Money Online with an Internet Radio Show
- How to Make Money Online Selling Stock Photos
- How to Make Money Online Interviewing Experts
- How to Make Money Online with a Classified Advertising Site
- How to Make Money Online with a Local Real Estate Portal
- How to Make Money Online Creating Your Own Software
- How to Make Money Online with Teleseminars & Webinars
- How to Make Money Online with Residual Income Programs
- How to Make Money Online with Audio eCourses
- How to Make Money Online as a Coach/Consultant
- How to Make Money Online with a Content Site
- How to Make Money Online as a Virtual Assistant
- How to Make Money Online a Local Online Mall
- How to Make Money Online with a Social Networking Site
- How to Make Money Online Providing Helpdesk Support
- How to Make Money Online with Your Own Membership Site
Very informative information for newbies and advanced internet marketers


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http://rapidshare.com/files/254731120/Make_money




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Digital Photography Solutions







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David D. Busch, "Digital Photography Solutions "
Premier Press | 2003 | ISBN: 1592001092 | 304 pages | PDF | 8 MB

You don?t have to be a professional photographer or a graphics specialist to create amazing digital images! "Digital Photography Solutions"will show you how to do that and more. Whether you want to share family photos electronically or produce professional-looking product catalogs for your business, this is your start-to-finish guide to the world of digital photography. Grab your digital camera and dive in!






http://rapidshare.com/files/252644329/Digital.Photography.Solutions.pdf


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Coding for Data and Computer Communications








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552 pages | May 2, 2005 |ISBN:0387212450 | PDF | 36,6 Mb




Product Description:

Coding is an highly integral component of viable and efficient computer and data communications, yet the often heavy mathematics that form the basis of coding can prevent a serious and practical understanding of this important area.


"Coding for Data and Computer Communications" eschews the complex mathematics and clearly describes the core concepts, principles, and methods of channel codes ( for error correction), source codes (for compressing data), and secure codes (for cryptography, data hiding, and privacy). Conveniently organized and segmented into three associated parts for these coding types, the book examines the most important approaches and techniques used to make the storage and transmission of information (data) fast, secure, and reliable.







 

http://rapidshare.com/files/252633957/Coding.for.Data.and.Computer.Communications.pdf


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PC World June 2009

PC World June 2009

PC World June 2009 | PDF | English
http://uploading.com/files/LVZI7Y1S/PC.World.June.2009.rar.html
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Popular Photography May US 2009


Popular Photography May US 2009 | PDF | English
Download:
http://uploading.com/files/SIO6B9K5/Popular.Photography.May.US..2009.rar.html

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Scientific American February 2009


Scientific American February 2009 | PDF | English
Download:
http://uploading.com/files/E2AJTFC1/Scientific.American.February.2009.rar.html
password: eaglewarez.com
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Guide To Graphics Software Tools 2nd Edition


Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and engineers in particular.
This thoroughly revised edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.
Features:
? Comprehensive and practical coverage of software graphics tools
? Includes 6 new chapters on OpenGL Programming in Java, Curved Models, Vertex Shading, Pixel Shading and Parallel Processing, Programming in Java3D, OpenGL Shading Language, Direct3D Shader Programming [NEW]
? Updated graphics software tools, with new information and format [NEW]
? Additional descriptions and examples [NEW]
? Provides a uniquely categorized compendium of 293 3D graphics software tools
? Concise listings of platforms and pricing, applications, examples, functions, and related Web resources
? Shortcuts to practical graphics principles and methods
? Contains extensive appendices including the addition of basic mathematics in 3D graphics [NEW]
? Extensive pointers to websites and other proven helpful sources
? Combines theory and OpenGL programming with an easy-to-follow approach
A concise, practical introduction to graphics theory and programming, practitioners as well as advanced students will find this accessible revised text an authoritative and useful catalogue of working software tools and methods.
Professor Jim X. Chen is the Director of the Computer Graphics Laboratory at George Mason University and Editor of the Visualization column, and the Visualization Portal, for the IEEE magazine, Computing in Science and Engineering. In addition he is the author of the successful Foundations of 3D Graphics Programming: Using JOGL and Java3D, also now in its second edition.
Key Topics:
OpenGL Programming in Java (NEW)
Curved Models (NEW)
Vertex and Pixel Shading in Cg on Java Platform (NEW)
Programming in Java3D (NEW)
OpenGL Shading Language (GLSL) in C/C++ (NEW)
Direct3D and High Level Shading Language Programming (NEW)
Objects and Models
Transformation and Viewing
Color and Lighting
Blending and Texture Mapping
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Latest Version

http://uploading.com/files/MBXR254A/Guide.To.Graphics.Software.Tools.2nd.Edition.rar.html
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Artificial Intelligence and Expert Systems for Engineers






Introduction
Engineer utilise principles of science and mathematics to develop certain technologies. These technologies are then used to create engineered artifacts such as products, structures, machines, processes or entire systems. However, this is too abstract a definition for the engineer’s sphere of operation. It must be analysed in greater detail for an understanding of how engineers create the artifacts that improve the quality of life. When an engineer creates an artifact in any area of application, he has to employ a host of related activities like planning, conceptual design, analysis, detailing, drafting, construction, manufacturing and maintenance. Depending on the type of problem that is being addressed and the domain, different combinations and different sequences of these activities are undertaken. Right from the days of ENIAC, the first digital computer, computers have been extensively used by the engineering community to expedite or automate some of the numerous tasks. The history of the use of computer in engineering problems parallels the developments in computer hardware and software technology. Such developments have advanced at such an unbelievable pace in the past fifteen years that today’s desktop computers are far more capable than the mainframe computers of the last decade. Developments are not constrained to faster CPUs alone. The emergence of improved paradigms such as parallel and distributed computing, backed up by appropriate software environments, has virtually transformed the direction of research in computer usage in engineering. From the development of faster and faster algorithms, we have moved to developments for evolving improved methods of assistance. This has resulted in the transformation of computers from large numerical computing machines to aids to engineers at every stage of problem solving. Numerical computing-intensive tasks were the early applications attempted to be solved with the aid of computers in the early days of computer usage by the engineering community. Research in
the areas of computer graphics, database management systems and Artificial Intelligence (AI) along with the development of faster and more powerful hardware platforms accelerated and widened the use of computers for engineering problem solving. Computer graphics tools improved the visualisation capabilities, thereby making it possible for complete graphical simulation of many engineering processes. DataBase Management Systems (DBMS) provided engineers with necessary tools for handling and manipulating the large amount of data generated during processing in a systematic and efficient manner. Integration of spatial information handling and graphical presentation with DBMS provided a very powerful tool, viz., the Geographical Information System (GIS), which has really revolutionised computer-assisted execution of many tasks in many disciplines of engineering. Still, all these developments helped only numerical computing-intensive, data-intensive and visualisation-based problems. One of the major tasks in many of the activities mentioned earlier is decision making, which is required in different stages of execution of each of the tasks. Decision making requires processing of symbolic information in contrast to the conventional data processing, handling of facts and inference using domain knowledge. Inference is nothing but search through the knowledge base using the facts. The intensive research carried out in the area of AI in the last four decades resulted in the emergence of a number of useful techniques which can be used for solving many complex

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Latest Version

http://uploading.com/files/14C4YWQM/...neers.pdf.html
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How Spacecraft Fly


The aim of this popular science text is to explain aerodynamic and astrodynamic flight without the use of mathematics, in an informal style, for non-technical readers who are interested in spaceflight and spacecraft.
The book will open with a concise introductory chapter, chronicling the ’space age’ up to the present, and a brief ‘forward look’ into near-future developments. Chapter 2 provides the historical context upon which the current developments in spaceflight have been built. Orbital motion will be introduced in Chapter 3, and how to get there using launch vehicles is addressed in Chapter 4. Chapters 5 and 6 look at how spacecraft are designed, and Chapter 7 addresses the additional design constraints imposed if the spacecraft has a human crew on board. Chapter 8 gives examples of current and proposed spacecraft missions, both Earth orbiting and interplanetary. Chapter 9 will look at near future manned flight developments – for example, a mission to Mars and/or space tourism. The book closes with a concluding chapter, which reflects on prospects for the future of robotic and manned space exploration.
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Latest Version

http://uploading.com/files/SD46H23M/How.Spacecraft.Fly.rar.html
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The Communications Handbook

Image

25Mb | PDF | 1616 pages |ISBN-10: 0849309670 | English

INFO
Review Source: Product Description For more than six years, The Communications Handbook stood as the definitive, one-stop reference for the entire field. With new chapters and extensive revisions that reflect recent technological advances, the second edition is now poised to take its place on the desks of engineers, researchers, and students around the world.From fundamental theory to state-of-the-art applications, The Communications Handbook covers more areas of specialty with greater depth that any other handbook available.TelephonyCommunication NetworksOptical CommunicationsSatellite CommunicationsWireless CommunicationsSource CompressionData RecordingExpertly written, skillfully presented, and masterfully compiled, The Communications Handbook provides a perfect balance of essential information, background material, technical details, and international telecommunications standards. Whether you design, implement, buy, or sell communications systems, components, or services, you’ll find this to be the one resource you can turn to for fast, reliable, answers.


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NME - July 2009 (Michael Jackson Tribute)

| English | 75 pages | 22.7 Mb


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